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Selected work

Tempest

Twenty-five screens for an anime wave-run game, from the HUD and store to summons, traits, crafting and a battle pass, each lit in the colour of the button that opens it.

The brief was a complete interface that reads as its own game rather than one more in the genre. Every window is smoked glass with a scene painted into it, keys are deep jewel tones with grain and wear, and a faceted storm lattice runs behind the panels. Each destination wears one accent, the same hue as its HUD button, on its bloom, rim, slash mark and selected tab. Built as one component kit, imported into Studio with every colour retintable, audited clean and checked on eight devices.

Tempest, interface
Client
Tempest
Year
2026
Role
UI/UX Designer
Discipline
Game UI, Anime

Services

  • Art direction
  • Screen design
  • Component system
  • Iconography
  • Studio import

Selected screens