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About

Yash Pathak, UI/UX  &  Product Designer

Yash Pathak

UI/UX & Product Designer

ON, Canada

Studios

    Years designing interfaces
    7+
    Commissions delivered
    100+
    Visits across titles I have shipped on
    4B+

    I don’t have one style. I have one standard.

    I started designing interfaces because I wanted the games I played to feel better to use. Seven years later that is still the job: make it legible, make it feel right under the thumb, and make it survive contact with a real codebase.

    Most of that work has been game UI (HUDs, inventories, shops, progression systems) for Roblox studios and independent teams. Over a hundred commissions, run on a fixed pipeline from a client's first message to a working hierarchy in Studio. The process is written down, because re-deciding it on every job is what burns designers out.

    The rest is product: SaaS interfaces, dashboards, design systems, the occasional site. That side sharpened what games do not teach on their own: architecture, edge cases, and what happens on the fifteenth screen rather than the first.

    I study Computer Science at McMaster. It is the other half of the job. It is why I hand off files built to be programmed instead of files that only look right, and why I can talk to the engineer implementing them without a translator in the room.

    A fantasy inventory and a billing dashboard need completely different surfaces, and the mark of the job is that neither should look like me. What stays constant is underneath: hierarchy, spacing, states, and a component system somebody else can pick up.

    What I get hired to do

    Roblox studios come for the screens, product teams for the systems. The middle column is the one people are surprised by: the interface has to look like it belongs to your game, not to me.


    Screens I design

    • HUDs and loading screens
    • Inventories and item grids
    • Shops, bundles and monetisation
    • Progression, quests and passes
    • Lobbies, menus and settings
    • Trading, clans and social
    • Leaderboards and results screens
    • Onboarding and the first session

    Styles I work in

    • Clean and modern
    • Fantasy and medieval
    • Anime and stylised
    • Sci-fi and tech
    • Cartoony and bright
    • Glass, neon and gradient
    • Product and minimal

    What comes with it

    • Art direction pulled from your existing look
    • Design tokens and a component library
    • Icon and asset systems
    • Studio-ready file structure
    • Engineering handoff specs
    • A system your team can extend without me

    Experience

    Studios, products and the years behind them.


    • Astrix Solutions

      2025–Present

      Founder, Product Lead

      Co-founded a product agency and took it past $5,000 MRR in three months, designing the funnels and CRM platforms behind it.

    • GitCloud

      2025–2026

      Founding Product Designer

      Owned UX and information architecture for an early-stage SaaS app, from onboarding through the dashboard system.

    • Twin Atlas

      2025

      UI/UX Designer

      Interface systems inside an award-winning Roblox studio, on experiences with millions of visits.

    • HyperPenguin Games

      2023

      Lead UI/UX Designer

      Directed UI redesigns on live products, sharpening usability and visual hierarchy at scale.

    • Rush Interactive / First Post

      2022–2024

      UI/UX Designer

      Scalable UI systems across mobile and web gaming, built as reusable components adopted across updates.

    • Independent

      2019–Present

      Freelance UI/UX and Product Designer

      100+ commissions for Roblox studios and independent teams, run on a fixed intake-to-handoff pipeline.

    • McMaster University

      2025–2029

      BASc Computer Science

      The implementation half of the job: why my files hand off without a rebuild.

    Taking select projects

    Tell me what you’re building.

    Taking commissions for the coming month, and open to full-time roles. Send the brief below and pick how you want to be answered.

    Start a project

    The more of this you fill in, the faster I can quote it. Nothing here is binding.

    Roblox and game work

    The server is where briefs, previews and revisions actually happen.

    Product and everything else

    No Discord needed. Pick email in the form and it lands in my inbox, or write directly.

    yashp121yash@gmail.com

    How should I reply?