SlayWork indexSelected workSlayAvatar customisation: proportion sliders, colour swatches and a live preview in a single panel.ClientRush InteractiveYear2026RoleUI/UX DesignerDisciplineGame UI, CartoonyServicesScreen designComponent systemNext projectPrevious: ShellsTempestGame UI, 2026Twenty-five screens for an anime wave-run game, from the HUD and store to summons, traits, crafting and a battle pass, each lit in the colour of the button that opens it.