Skip to content
Work index

Selected work

Sav

Lobby, shop, starter pack, quests, daily rewards, settings, spectate and a repair skill check for a doomsday survival game, styled from the client's own finished lobby.

The direction came out of the world, not a mood board: navy lacquer, gold gilt trim, ivory marble and a compass crest, all taken from the lobby. Its banners became the menu pennants and its map-vote pads became the cards. The chrome stays constant while each destination takes its own accent, and the skill-check dial turns on a single rotation value so it scripts in one line. Imported, audited clean and checked from a phone to 4K.

Sav, interface
Client
Sav (BatWing Studio)
Year
2026
Role
UI/UX Designer
Discipline
Game UI, Fantasy

Services

  • Art direction
  • Screen design
  • Component system
  • Studio import

Selected screens