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Sapp

A full dodgeball interface, from the lobby HUD and map vote to shop, inventory, quests, stats and trading, handed over as one Studio-ready ScreenGui.

An arcade register in italic Montserrat, white ink on a black outline, coloured per screen: Lobby blue, Shop gold, Inventory violet, Trading pink. All 230 buttons carry hover and pressed states, and the final Studio audit found zero issues across 13,064 instances. Panels lock to 16:9 while the lobby HUD stays anchored to its corners, from phone to ultrawide.

Sapp, interface
Client
Sapp
Year
2026
Role
UI/UX Designer
Discipline
Game UI, Cartoony

Services

  • Screen design
  • Component system
  • Studio import

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