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Kidnap And Jail

Round HUD, lobby, shops, inventory and overhead billboards for a team round game about catching, roping and jailing the other side.

Near-black plates with a hue rim and a top glow, one colour per button on fixed value steps, and slanted level tags. The layered blend modes were rebuilt as native Roblox frames so nothing flattens into a picture on import. Shop runs red, Inventory blue, and every Robux purchase is the same green key. Imported into Studio, audited at zero issues and passed 48 of 48 device checks.

Kidnap And Jail, interface
Client
Vlad (RoDark Studios)
Year
2026
Role
UI/UX Designer
Discipline
Game UI, Cartoony

Services

  • HUD design
  • Screen design
  • Component system
  • Studio import

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