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Gage

A Clash-style base builder read through a modern HUD: raised enamel keys for every action, slate glass for every readout. It started as one trial screen and grew into the whole game.

The game sits on bright lime grass, so the first fix was figure and ground: no green chrome anywhere, and storage numbers became fill bars you read at a glance. Each destination has one hue (Attack red, Build amber, View azure, Lab pink, Mailbox fuchsia), and the troops, buildings and league badges were made from the game's own models. In Studio every colour is one solid fill over a greyscale shading layer, so a key retints with a single value.

Gage, interface
Client
Gage
Year
2026
Role
UI/UX Designer
Discipline
Game UI, Cartoony

Services

  • HUD design
  • Screen design
  • Component system
  • Iconography
  • Studio import

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