Anime Attack
Abilities, crafting, pets and progression: a wide interface surface held together by one component set.
Anime attack is a progression-heavy title with an unusually broad surface: abilities and an ability index, crafting, items, mounts, pets and a pet billboard, an AFK chamber, a spinwheel and a gamepass store. 17 screens is the point where a component system stops being nice to have and becomes the only way to ship consistently.

- Client
- Year
- Role
- Screens
Services
One system, seventeen screens
The set is wide (abilities, ability index, crafting, pets, quests, settings, shop), and none of it needed a second system. Every panel is the same shell with a coloured title bar, and every list inside it is the same row: an icon, a label, a value, a control. Adding a screen meant choosing a colour and filling rows, which is why seventeen of them stayed consistent without a spec to police.
What the interface had to do
- Hold abilities, crafting, pets and progression on one shell
- Never fill the screen: the world stays visible around every panel
