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LiamBorn

Shop, inventory, loadouts and two gameplay HUDs for a team ink shooter, where team colour carries the information and every slime piece shares one goo material.

Lime against magenta carries the match and gold is kept for the winner. Each drip sits on its own layer behind its piece, so it can be animated.

LiamBorn, interface
Client
LiamBorn
Year
2026
Role
UI/UX Designer
Discipline
Game UI, Cartoony

Services

  • Screen design
  • HUD design
  • Component system

Selected screens