Kanjifo
Menus, factions and progression for a spin-and-collect title, built to stay legible over a busy world.
Kanjifo is a spin-and-collect game where the world behind the interface is constantly moving. The work was mostly contrast and hierarchy — a main menu, loading screen, shop, quests, factions, combine and a spin HUD that all had to stay readable over saturated backgrounds.

- Client
- Year
- Role
- Screens
Services
Readable over a busy world
[ADD 2–3 SENTENCES: how you kept critical state legible while the screen is full — hierarchy, contrast, motion budget.]
Selected screens
Next project
Previous: Heiyun
Kuei
Menu and settings system.