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Visual case study

Kanjifo

Menus, factions and progression for a spin-and-collect title, built to stay legible over a busy world.

Kanjifo is a spin-and-collect game where the world behind the interface is constantly moving. The work was mostly contrast and hierarchy — a main menu, loading screen, shop, quests, factions, combine and a spin HUD that all had to stay readable over saturated backgrounds.

Kanjifo — in-game heads-up display
Client
[ADD CLIENT / STUDIO]
Year
2026
Role
UI/UX Designer
Screens
13

Services

  • Art direction
  • HUD design
  • Screen design

Readable over a busy world

[ADD 2–3 SENTENCES: how you kept critical state legible while the screen is full — hierarchy, contrast, motion budget.]

Selected screens