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Boats Go BOOM

A boat battle game's whole interface, from the workshop, arsenal and shop to the match flow, PC and mobile HUDs and in-world boards.

It started as one paid trial screen and grew past sixty. The direction is black slabs, white shards, halftones and paint splatter, with each menu wearing its nav tile's colour: Arsenal green, Shop red, Workshop orange, Inventory blue. Mobile HUDs are laid out around Roblox's own thumbstick and jump button, and proximity prompts got a clockwise radial hold ring that Roblox has no native control for. Fifty-four screens were imported into Studio and checked at seven device sizes.

Boats Go BOOM, interface
Client
Tizzy
Year
2026
Role
UI/UX Designer
Discipline
Game UI, Cartoony

Services

  • Art direction
  • HUD design
  • Screen design
  • Component system
  • Studio import

Selected screens